Helldivers 2 Patch 01.003.200 Makes a Big Balance Change Among Others, Lets You Plant Your Flag in the Face of Your Enemy, and Lots of Fixes

Arrowhead’s Helldivers 2 updates continue with patch 01.003.200, which makes a big balance change and a number of fixes.
According to patch notes released by the developer, 01.003.200 reduces the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 seconds.
This seemingly innocuous change will have big implications for how Helldivers 2 feels to play. It’s a game that leans heavily on its physics systems and the emergent gameplay that comes from them, and that includes being blasted around the map.
As any Helldivers 2 player will know, you spend a lot of time prone on the floor recovering after being smashed into a ragdolling status. There’s a panic that sets in as you slowly pick yourself up and dust yourself off while the forces of the Illuminate, the Automatons, and the Terminids continue their assault. Those precious few milliseconds may make all the difference, especially on harder difficulties.
Meanwhile, the flag can now be “proudly” planted directly into enemies — dead or alive — “ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes.” So, if you want that Charger to be running around with your flag on its back, now you can make it happen.
There are a number of balance changes worth checking out in the patch notes below.
Things are hotting up in the world of Helldivers 2, with the PC and PS5 game set to become the first PlayStation Studios-published title ever on Xbox when it launches on Series X and S next month alongside crossplay.
Helldivers 2 update 01.003.200 patch notes:
🌍 Overview
- Balancing
- Mission Fixes
- Weapon Fixes
- Miscellaneous Fixes
⚖️ Balancing
General
Helldiver
- Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec
- Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect
CQC-1 One True Flag
- Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies—dead or alive—ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy
Primary weapons
AR-32 Pacifier
- Stun duration increased from 1.5 to 3 sec
- Starting magazines increased from 5 to 6
- Max amount of magazines increased from 7 to 8
- Slight increase in stun value applied to enemies
SMG-72 Pummeler
- Stun duration increased from 1.5 to 3 sec
- Slight increase in stun value applied to enemies
ARC-12 Blitzer
- Slight increase in stun value applied to enemies
R-2124 Constitution
- Bayonet stagger strength increased from 20 to 25
R-2 Amendment
- Bayonet stagger strength increased from 20 to 25
Sidearms
P-92 Warrant
- Now also locks-on to Large sized enemies
Throwables
G-109 Urchin
- Stagger strength increased from 0 to 50
- It now staggers and affects Large sized enemies
G-10 Incendiary
- The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration
G-13 Incendiary impact
- The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration
Stratagems
A/FLAM-40 Flame sentry
- Fire damage resistance increased from 0 to 95%
- Cooldown reduced from 150 to 100 sec
GL-52 De-Escalator
- Slight increase in stun value applied to enemies
Boosters
Firebomb Hellpod
- Now affects the Hellpods default explosion as well
- Stagger strength decreased from 80 to 15 to prevent ragdolling players
- Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion
Stun Pods
- Now affects the Hellpods default explosion as well
- Stagger strength decreased from 80 to 15 to prevent ragdolling players
- Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion
Enemies
General
- It’s now easier to put Large to Massive sized enemies on fire
Terminids
Warrior
- Damage needed to gib Warriors increased from 500 to 750 damage
- This is how much damage is needed to explode the body without leaving a corpse behind
Automatons
Scout strider
- Legs armor decreased from 3 to 2
- Legs durable resistance has been increased
Illuminates
Overseer variants
- Unarmored Torso healthzone armor decreased from 2 to 1
🔧 Fixes
Weapons Stratagems & Boosters
- Fixed an issue with the R-2124 Constitution playing audio during the wrong instances
- Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive
- Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool
Enemies
- Fixed an issue where status effect damage were attempting to apply more times than intended
Missions
- Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives
- Fixed an issue with bad enemy pathing on military uplink objectives
- Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel objective
Miscellaneous Fixes
- Fixed an issue in first person view where some armors resulted in visible obstructions around the shoulder while using a high Field Of View
- Fixed an issue during map generation that could result in missing terrain features
- Fixed fall animations occasionally playing before victory poses
- Extended some fonts to handle Bengali characters in player names
- Fixed an error that caused some enemy models to appear in lower quality
- Fixed an issue to prevent accidentally triggering jump packs or climbing on supply pods while using the interact button on controller
- Fixed an issue where exiting the chat was leaving players unarmed
- Fixed an issue with aiming during the draw emote
- Fixed issues when exiting First Person View using emotes
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.